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    • Visual State Machine
      • Setup
      • Create your first State Machine
      • Open the Graph Editor
      • Create a State
      • Create a Transition
    • Scene Creator
    • Script Templates
      • Create Script from Template
      • Create a Custom Template
      • Add, Edit or Remove Templates
    • Startup Manager
      • Setup
      • How to Add Systems
      • How It Works
    • Volume Control
      • Setup
      • How to create volume sliders & toggles
      • How to create a volume driven AudioSource
      • How to use the Volume Control API
    • Color Control
    • Graphics Control
      • Getting Started
      • Writing Custom Settings
        • Example 1: Writing the Soft Particles Setting
        • Example 2: Writing the Shadow Setting
    • Game Action System
      • Getting Started
      • Components
        • Game Action Trigger
        • Game Action
        • Game Action Task
      • How To's
        • Creating custom tasks
  • Game Templates
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    • Merge Dice
    • Bubble Pop
    • Downhill Ride
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  1. Tools

Graphics Control

Graphics Control provides to you an easy to use graphic settings management solution, helping you to boost your development. It comes with a library of commonly used settings like resolution, vsync, fullscreen mode, bloom, grain, ambient occlusion and more. Our customizable settings panel UI prefab provides you with a ready to use UI panel with full gamepad and keyboard input support. Graphics Control also comes with a default save system, which handles saving and loading of the user's graphic settings.

But best of all: Graphics Control has been designed as a modular and extendable solution!

You can easily write your own custom settings, define how settings should be applied with Graphic Settings Appliers and write custom storage components to make Graphics Control perfectly integrate with your existing solutions!

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Last updated 2 years ago

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