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  • Products
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    • Ultimate Asset Bundle
  • Tools
    • Visual State Machine
      • Setup
      • Create your first State Machine
      • Open the Graph Editor
      • Create a State
      • Create a Transition
    • Scene Creator
    • Script Templates
      • Create Script from Template
      • Create a Custom Template
      • Add, Edit or Remove Templates
    • Startup Manager
      • Setup
      • How to Add Systems
      • How It Works
    • Volume Control
      • Setup
      • How to create volume sliders & toggles
      • How to create a volume driven AudioSource
      • How to use the Volume Control API
    • Color Control
    • Graphics Control
      • Getting Started
      • Writing Custom Settings
        • Example 1: Writing the Soft Particles Setting
        • Example 2: Writing the Shadow Setting
    • Game Action System
      • Getting Started
      • Components
        • Game Action Trigger
        • Game Action
        • Game Action Task
      • How To's
        • Creating custom tasks
  • Game Templates
    • Connect
    • Hex
    • Defuse
    • Merge Dice
    • Bubble Pop
    • Downhill Ride
  • Support
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  1. Tools
  2. Startup Manager

How It Works

Startup Manager automatically instantiates the prefabs you define and marks them with DontDestroyOnLoad right before the first scene is loaded. So no matter from which scene you enter playmode, all your persistent systems will be ready.

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Last updated 3 years ago

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