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      • Setup
      • Create your first State Machine
      • Open the Graph Editor
      • Create a State
      • Create a Transition
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        • Example 1: Writing the Soft Particles Setting
        • Example 2: Writing the Shadow Setting
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Visual State Machine

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Last updated 4 years ago

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With Visual State Machine we developed a solution to create state machines for every Game Object you want, directly in the editor! Do you want to control the flow of your UI or need to implement different state conditions for your player or the enemies? Visual State Machine helps you out! Boost your progress and accelerate your workflow!

Features

• Create state machines visually in the editor: Visual State Machine allows you to create a StateMachine for every Game Object you want by providing to you an easy and intuitive GUI • Define callbacks directly in the inspector: Set up callback methods when a state or transition has been entered or exited directly in the inspector to setup your game logic faster than ever • Native design: With its easy to use and intuitive design, Visual State Machine looks and feels like being an integrated part of Unity, making you feel directly home • Speedup your development: With Visual State Machine you will need less time developing games and improve your workflow immediately • Easy to use: Visual State Machine comes with a handy documentation and several example scenes to get you started right away • Full source code access: The complete source code of the package is included

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