Ilumisoft Docs
  • Products
  • Bundles
    • Ultimate Asset Bundle
  • Tools
    • Visual State Machine
      • Setup
      • Create your first State Machine
      • Open the Graph Editor
      • Create a State
      • Create a Transition
    • Scene Creator
    • Script Templates
      • Create Script from Template
      • Create a Custom Template
      • Add, Edit or Remove Templates
    • Startup Manager
      • Setup
      • How to Add Systems
      • How It Works
    • Volume Control
      • Setup
      • How to create volume sliders & toggles
      • How to create a volume driven AudioSource
      • How to use the Volume Control API
    • Color Control
    • Graphics Control
      • Getting Started
      • Writing Custom Settings
        • Example 1: Writing the Soft Particles Setting
        • Example 2: Writing the Shadow Setting
    • Game Action System
      • Getting Started
      • Components
        • Game Action Trigger
        • Game Action
        • Game Action Task
      • How To's
        • Creating custom tasks
  • Game Templates
    • Connect
    • Hex
    • Defuse
    • Merge Dice
    • Bubble Pop
    • Downhill Ride
  • Support
    • Help
Powered by GitBook
On this page

Was this helpful?

  1. Tools
  2. Game Action System
  3. Components

Game Action Task

PreviousGame ActionNextHow To's

Last updated 2 years ago

Was this helpful?

A Game Action Task is a specific task that can be performed by a Game Action. Each task can have a delay defined in the inspector that will be awaited before the task is executed. You can also create your own custom tasks by implementing the Game Action Task interface. This allows you to create highly customizable tasks that are specific to your game's unique requirements.

To add a task to a Game Action, select the Game Action, click Add Component->Game Action System->Tasks and select a task from the list.

Three tasks with a delay of 1 second. Each task will switch the material of a sphere to green. As the Game Action is set to Parallel, all tasks will be executed after 1 second.