Visual State Machine
  • Welcome
  • FAQ
  • Get Started
    • Setup
    • How to Create a State Machine
    • How to Open the Graph Editor
    • How to Create a State
    • About State IDs and Renaming States
    • How to Duplicate States
    • How to Set the Entry State
    • How to Create a Transition
    • About Transition IDs and Renaming Transitions
    • About Transition Labels
    • How to Trigger a Transition
    • How to Trigger a Transition by Label
    • How to Listen to Graph Events
  • Advanced
    • Execution Order
    • Listening to Events from Script
    • Writing Custom State Behaviours
    • Extending VSM
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  1. Get Started

How to Create a State Machine

PreviousSetupNextHow to Open the Graph Editor

Last updated 2 years ago

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There two ways creating a State Machine with VSM:

  • Right click in the Scene and select Ilumisoft->State Machine

  • Select the GameObject you want to add a State Machine to in the inspector and add the StateMachine component to it via Add Component