Visual State Machine
  • Welcome
  • FAQ
  • Get Started
    • Setup
    • How to Create a State Machine
    • How to Open the Graph Editor
    • How to Create a State
    • About State IDs and Renaming States
    • How to Duplicate States
    • How to Set the Entry State
    • How to Create a Transition
    • About Transition IDs and Renaming Transitions
    • About Transition Labels
    • How to Trigger a Transition
    • How to Trigger a Transition by Label
    • How to Listen to Graph Events
  • Advanced
    • Execution Order
    • Listening to Events from Script
    • Writing Custom State Behaviours
    • Extending VSM
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Welcome

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Last updated 2 years ago

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This package has been designed to speed up your development, by providing to you a plug & play solution to create state machines visually in the editor.

On the next pages, you will find descriptions about how to use this package. We recommend to also take look at the example scenes, coming with this package. They showcase different use cases and are a valuable learning resource.

If you like the project, we would be grateful if you would take a minute and give us a rating in the Asset Store. This really helps us in order to create and improve our Unity Assets.

If you encounter any problems or errors or if you have any questions, please get in touch with us via email:

support@ilumisoft.de
State Machine Example for a simple enemy AI