> For the complete documentation index, see [llms.txt](https://ilumisoft.gitbook.io/arcade-racing-kit/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://ilumisoft.gitbook.io/arcade-racing-kit/systems/vehicle.md).

# Vehicle

![Setup of the Vehicle in the example scene](https://87645998-files.gitbook.io/~/files/v0/b/gitbook-legacy-files/o/assets%2F-MOfpejZczq6oQPMnVJJ%2F-MRz6-D78FeRHZ50D5wm%2F-MR6FkFvM6EpZzWj9ihM%2FVehicle.png?alt=media\&token=4c1d9cee-c372-474e-873b-a8d43dd80299)

The vehicle is the main component of the kit. When you add a new vehicle component to a game object, the following behaviours are added automatically

* **Vehicle** Main component performing the driving logic
* **Rigidbody**
* **Vehicle Player Input** An input source collecting the player input via Unity's new input system.&#x20;

To learn how to setup a vehicle from scratch, follow our [tutorial](/arcade-racing-kit/how-to/setup-a-vehicle-from-scratch.md). For an example of a fully setup vehicle, check out the [Example scene](/arcade-racing-kit/get-started/run-the-demo-scene.md).
