FAQ
Q: The radar or compass isn’t showing any icons. What’s wrong?
A: Make sure the GameObjects you want to appear on the radar or compass have the Locatable component attached and a valid Icon Prefab assigned. Also ensure their positions are within the detection range set on the Radar or Compass or that Ignore Detection Range is enabled.
Q: What’s the difference between the Radar and the Compass?
A: The Radar shows objects in a top-down, minimap-like view. The Compass shows objects relative to the player’s forward direction, like a navigation bar.
You can use either one - or both - depending on your game’s needs.
Q: How do I keep the radar from rotating with the player?
A: Select the Radar prefab in your scene and enable the Lock Rotation option in the Inspector. This will keep the radar’s orientation fixed.
Q: Can I show quest markers even if they’re far away?
A: Yes! Enable the Ignore Detection Range option on the Locatable component. This makes the icon always visible, no matter how far the object is.
Q: How do I change the size of icons on the radar or compass?
A: Icon size can be controlled in two ways:
Use the Icon Scale setting on the Radar/Compass prefab.
Customize the icon prefab itself (e.g., scale the UI image inside the prefab).
For the compass, you can also enable Distance-Based Scaling to make icons shrink as they get farther from the player.
Q: Do I need to assign both the Player and Camera transforms?
A: Yes, both are required for proper icon positioning and direction calculation. The Player is used as the center reference, and the Camera helps calculate angles and screen space for icons.
Q: Can I use my own custom icons?
A: Absolutely! Just create a prefab with a UI element (e.g., an Image
component), add the Locatable Icon component and then assign it to the Icon Prefab field in the Locatable component.
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