Cloudscape
  • Getting Started
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  • Add Stylized Clouds to Your Scene
  • Using Presets
  • Customizing the Clouds

Getting Started

Last updated 26 days ago

Add Stylized Clouds to Your Scene

To add stylized clouds:

  1. Right-click in the Hierarchy.

  2. Navigate to Cloudscape → Stylized Clouds.

This will create a new Stylized Clouds GameObject in your scene.

Using Presets

Cloudscape includes 6 ready-to-use presets to help you get started quickly.

To apply a preset:

  1. Select the Stylized Clouds GameObject.

  2. In the Inspector, locate the Cloudscape component.

  3. Click the preset icon (small gear icon) at the top of the component.

  4. Choose a preset from the list.

Customizing the Clouds

You can fully customize the look and feel of the clouds via the Inspector. Below is a description of each property:

Transform

  • Height – Adjusts the vertical position of the clouds in the sky.

  • Size – Controls the overall size of the cloud layer.

Form

  • Scale – Changes the size of individual clouds.

  • Density – Sets how dense or sparse the cloud coverage is.

  • Threshold – Cuts off low values in the noise, useful for shaping clouds when combined with fluffiness.

  • Fluffiness – Adds a soft, fluffy appearance to the clouds.

  • Warping Strength – Controls the distortion applied to fluffy clouds for a more natural look.

  • Thickness – Defines the vertical thickness of the clouds. Higher values make clouds more opaque and less "see-through."

Color

  • Main Color – Primary color of the clouds.

  • Secondary Color – Secondary tint to add depth and variation.

  • Opacity – Controls the overall transparency of the clouds.

Horizon

  • Horizon Fade Strength – Determines how strongly the clouds fade toward the horizon.

  • Horizon Start – Distance at which horizon fading begins.

  • Horizon End – Distance at which horizon fading ends.

Wind

  • Orientation – Direction of cloud movement.

  • Speed – How fast the clouds move across the sky.