Getting Started
Last updated
Last updated
To add stylized clouds:
Right-click in the Hierarchy.
Navigate to Cloudscape → Stylized Clouds.
This will create a new Stylized Clouds GameObject in your scene.
Cloudscape includes 6 ready-to-use presets to help you get started quickly.
To apply a preset:
Select the Stylized Clouds GameObject.
In the Inspector, locate the Cloudscape component.
Click the preset icon (small gear icon) at the top of the component.
Choose a preset from the list.
You can fully customize the look and feel of the clouds via the Inspector. Below is a description of each property:
Height – Adjusts the vertical position of the clouds in the sky.
Size – Controls the overall size of the cloud layer.
Scale – Changes the size of individual clouds.
Density – Sets how dense or sparse the cloud coverage is.
Threshold – Cuts off low values in the noise, useful for shaping clouds when combined with fluffiness.
Fluffiness – Adds a soft, fluffy appearance to the clouds.
Warping Strength – Controls the distortion applied to fluffy clouds for a more natural look.
Thickness – Defines the vertical thickness of the clouds. Higher values make clouds more opaque and less "see-through."
Main Color – Primary color of the clouds.
Secondary Color – Secondary tint to add depth and variation.
Opacity – Controls the overall transparency of the clouds.
Horizon Fade Strength – Determines how strongly the clouds fade toward the horizon.
Horizon Start – Distance at which horizon fading begins.
Horizon End – Distance at which horizon fading ends.
Orientation – Direction of cloud movement.
Speed – How fast the clouds move across the sky.