# Getting Started

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### **Add Stylized Clouds to Your Scene**

To add stylized clouds:

1. **Right-click** in the Hierarchy.
2. Navigate to **Cloudscape → Stylized Clouds**.

This will create a new *Stylized Clouds* GameObject in your scene.

### **Using Presets**

Cloudscape includes **6 ready-to-use presets** to help you get started quickly.

To apply a preset:

1. Select the **Stylized Clouds** GameObject.
2. In the Inspector, locate the Cloudscape component.
3. Click the **preset icon** (small gear icon) at the top of the component.
4. Choose a preset from the list.

### **Customizing the Clouds**

You can fully customize the look and feel of the clouds via the Inspector. Below is a description of each property:

#### **Transform**

* **Height** – Adjusts the vertical position of the clouds in the sky.
* **Size** – Controls the overall size of the cloud layer.

#### **Form**

* **Scale** – Changes the size of individual clouds.
* **Density** – Sets how dense or sparse the cloud coverage is.
* **Threshold** – Cuts off low values in the noise, useful for shaping clouds when combined with fluffiness.
* **Fluffiness** – Adds a soft, fluffy appearance to the clouds.
* **Warping Strength** – Controls the distortion applied to fluffy clouds for a more natural look.
* **Thickness** – Defines the vertical thickness of the clouds. Higher values make clouds more opaque and less "see-through."

#### **Color**

* **Main Color** – Primary color of the clouds.
* **Secondary Color** – Secondary tint to add depth and variation.
* **Opacity** – Controls the overall transparency of the clouds.

#### **Horizon**

* **Horizon Fade Strength** – Determines how strongly the clouds fade toward the horizon.
* **Horizon Start** – Distance at which horizon fading begins.
* **Horizon End** – Distance at which horizon fading ends.

#### **Wind**

* **Orientation** – Direction of cloud movement.
* **Speed** – How fast the clouds move across the sky.


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