# Startup Profiles

**Startup Profiles** contain your startup object definitions and can easily be switched out in the editor. This allows you to create different profiles during development for prototyping, debugging or release versions and easily change them in the editor as you need. Additionally you can extend the system by writing your own custom profiles, allowing you to configure the startup process of your game as you like!

### How to Create and Assign a Startup Profile

To create a new **Startup Profile** click Assets->Create->Startup Manager->Startup Profile.\
You can assign your active Startup Profile in the project settings of Startup Manager:

<figure><img src="https://3488749390-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FhFmwI0RzhD460xYPeqvD%2Fuploads%2FxU7MPY9buCXsUUXCLPYk%2Fimage.png?alt=media&#x26;token=02630fec-d20b-4095-bb2d-be5176a3ee07" alt=""><figcaption><p>In the Project Settings you can select the active Startup Profile</p></figcaption></figure>
