> For the complete documentation index, see [llms.txt](https://ilumisoft.gitbook.io/graphics-control/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://ilumisoft.gitbook.io/graphics-control/welcome.md).

# Welcome

<figure><img src="/files/N7RXjPeVDFmc8T4h5cjh" alt=""><figcaption></figcaption></figure>

Graphics Control is a modular graphics settings system for Unity.

It helps you add common graphics options to your game, such as resolution, fullscreen mode, quality level, VSync, and post-processing toggles. The package also includes a ready-to-use settings panel prefab with keyboard and gamepad navigation support.

Graphics Control is designed to be useful out of the box, but also easy to extend. You can use the included settings, remove the ones you do not need, add your own custom settings, and decide how each setting should be applied in your project.

### What is included?

Graphics Control includes:

* A persistent `Graphic Settings Manager` prefab.
* A configurable `Graphic Settings Panel` UI prefab.
* Common display and quality settings.
* URP post-processing toggle settings.
* A default save system based on `PlayerPrefs`.
* Base classes for writing custom settings and custom storage components.

### Common use cases

Use Graphics Control when you want to:

* Add a graphics options menu to your game.
* Let players change resolution, fullscreen mode, VSync, or quality level.
* Let players enable or disable selected post-processing effects.
* Save and restore graphics preferences automatically.
* Extend the system with project-specific settings.

### Next steps

If you are using Graphics Control for the first time, start with [Installation, Requirements, and Core Concepts](/graphics-control/getting-started/installation-requirements-and-core-concepts.md), then follow the quick start.
