# Game Action

The Game Action component specifies a specific gameplay action in your game. A Game Action performs a list of tasks, such as playing timelines, enabling game objects, or other custom tasks that you can define. In the inspector, you can specify whether the tasks should be executed in sequential or parallel mode. In sequential mode, tasks are executed one by one, with each task waiting until the previous task has been completed. In parallel mode, all tasks are executed simultaneously.

<figure><img src="https://1100255436-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F5l8cTpzlg0YUsNE93v4P%2Fuploads%2FlSSpcgxYxLFh70ND7h6m%2Fimage.png?alt=media&#x26;token=b653f867-fa1d-40e1-aa11-6636cbcae6c3" alt=""><figcaption><p>A simple Game Action consisting of two tasks. When being invoked, the action will first switch the material of the plate and then play a sound effect.</p></figcaption></figure>

To add a Game Action to your scene, click ***Game Object->Game Action System->Game Action.***
